AI Insights · Timothy · January 2021
Q4 2020 Performance of Top Cooking Games on Android in Australia
Explore the Q4 2020 trends of the top five cooking games for Android users in Australia. Sensor Tower provides a detailed look at the download, revenue, and active user statistics for these engaging culinary apps.
As we wrap up the fourth quarter of 2020, Sensor Tower has compiled a compelling overview of the top five cooking games on the Android platform in Australia. These digital kitchens have seen varying levels of engagement, downloads, and revenue, painting an interesting picture for game developers and marketers alike.
Cooking Diary® Restaurant Game by Mytona saw its weekly active users peak at 4,600 in October and then gradually decrease to 3,300 by the end of December. Downloads spiked at nearly 1,500 in October before settling down to around 800 by the year's end. The game's revenue also experienced a downward trend, starting at around 8,000 and dropping to 6,000 in the final week of December.
For Cooking Madness: A Chef's Game from ZenLife Games Ltd, the revenue showed an upward trajectory, increasing from 2,800 to nearly 4,800. Downloads, however, experienced a dip in October and November before rising again in December to over 1,200. Weekly active users saw a decline from 5,700 to 4,200 over the quarter.
My Cafe — Restaurant Game by Melsoft Games Ltd had a fluctuating revenue with a high of 5,100 at the beginning of the quarter, dropping to around 2,500 by the end, while downloads varied with a high of 900 twice in the quarter and ending with 700. The game's active users started at 3,600, saw a dip, and then slightly recovered to 3,100 by the end of December.
Nordcurrent Games' Cooking Fever: Restaurant Game experienced a stable revenue trend around 3,000, with a peak of 3,700 in November. Downloads saw a significant increase in November to over 2,000, but settled back to around 1,600 by the end of December. The weekly active users remained quite stable, hovering around 13,000 throughout the quarter.
Lastly, Diner DASH Adventures from Glu showed the most variance in revenue, starting at around 2,400 and ending at 1,300. The game's downloads remained relatively low throughout the quarter but saw a surge to 700 in the final week. Active users had a modest increase from 1,700 to 2,400 in the same period.
For more insights and detailed app performance analytics, Sensor Tower's full suite of tools provides an in-depth look at the data behind these trends.